Design Critiques at Figma

Learn about our six unique methods for design critique, along with some tips and best practices for running them effectively.

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Our driving philosophy is the belief that critiques should be motivating, not intimidating. Helpful, not discouraging. They should feel fun and be something designers look forward to. Does your team feel this way? If not, there’s an opportunity to turn them around and make them better.

Critiquing critiques

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Ongoing suggestions in the #design-crit-crit channel

Goals

6 critique methods

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1. Standard

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2. Jams/Workshops

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Andrew’s Figma file for us didn’t require much prep or even facilitation — just a few empty frames with questions in them and we were off to the races.

3. Pair design

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Note: the person second from the far left is a Figma customer, not an employee

4. Silent critiques

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Timelapse of a recent Silent critique we ran at Figma

5. Paper (“print-out”) critiques

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6. FYI

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10 tips for running effective critiques

Further Reading

Thanks!

Written by

Design Director at Figma in SF. Previously led the UX team at ClassPass in NY, before that the iOS Google App in Mountain View. Carnegie Mellon Alum. ENFP.

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